2018-2019 Program Requirements for APANID

3D Animation Arts (APANID)

Associate in Applied Science Degree

Description

The 3D Animation Arts program prepares students for entry-level positions in digital 3D modeling and animation for use in film, video, broadcast, video game design, visualization, advertising, print, and the web. Students will select a concentration in either Film and Broadcast or Game Art. They will develop ideas in the pre-production concept phase, execute them in the production phase, and polish them in the post-production phase to crease finished work. Through this process, students will develop critical industry skills such as storyboarding, modeling, texturing, lighting, rigging, animating, rendering, editing, sound engineering, and compositing. Ultimately, students will apply everything they have learned to create a demo reel that showcases their skills.

Articulation

Eastern Michigan University, BS Degree

Copies can be obtained from the Counseling Office, a program advisor, or from the Curriculum and Assessment Office Web site: Articulation Agreements.

Applying for Admission to the Program

Good computer skills and aptitude are required to enroll in computer-based courses. Courses are taught using Macintosh computers.

Contact Information

Division
Business/Computer Technologies
Department
Digital Media Arts Dept
Advisors
Kevin Bindschadler
Randy Van Wagnen

Requirements

(Items marked with an icon online icon are available online.)

Select a concentration for requirements and total credits required for program.

Animation for Film and Broadcast (ANIB)
First Semester
Class   Title Minimum Credits
ANI 145   Concept Development for Animation 2
ANI 150   3D Animation I: Modeling 4
ART 111   Basic Drawing I 4
COM 101   Fundamentals of Speaking 3
Elective(s)   Math 3
Total 16
Second Semester
Class   Title Minimum Credits
ANI 155   Textures and Studio Lighting for Animation 4
ANI 160   Fundamentals of Movement and Animation 4
ART 127   Life Drawing I 4
GDT 108   Photoshop Graphics 3
Total 15
Third Semester
Class   Title Minimum Credits
ANI 235   Introduction to Compositing and Visual Effects 4
Elective(s)   Arts and Humanities 3
Total 7
Fourth Semester
Class   Title Minimum Credits
ANI 230   Motion and Sound 2
ANI 250   Organic Modeling and Rigging 4
ENG 107 or Technical Writing Fundamentals  
ENG 111   Composition I 3
Elective(s)   Natural Sciences 3
Total 12
Fifth Semester
Class   Title Minimum Credits
ANI 260   3D Animation III 4
VID 276   Video Graphics I 3
Elective(s)   Social and Behavioral Science 3
Total 10
Total Credits Required
60
Animation for Game Art (ANIC)
First Semester
Class   Title Minimum Credits
ANI 145   Concept Development for Animation 2
ANI 150   3D Animation I: Modeling 4
ART 111   Basic Drawing I 4
COM 101   Fundamentals of Speaking 3
Elective(s)   Math 3
Total 16
Second Semester
Class   Title Minimum Credits
ANI 155   Textures and Studio Lighting for Animation 4
ANI 160   Fundamentals of Movement and Animation 4
ANI 190   History of Game Design 3
GDT 108   Photoshop Graphics 3
Total 14
Third Semester
Class   Title Minimum Credits
ANI 180   Introduction to Game Level Design 4
Elective(s)   Arts and Humanities 3
Total 7
Fourth Semester
Class   Title Minimum Credits
ANI 230   Motion and Sound 2
ANI 250   Organic Modeling and Rigging 4
ENG 107 or Technical Writing Fundamentals  
ENG 111   Composition I 3
Elective(s)   Natural Sciences 3
Total 12
Fifth Semester
Class   Title Minimum Credits
ANI 240   Advanced Game Level Design 4
ANI 260   3D Animation III 4
Elective(s)   Social and Behavioral Science 3
Total 11
Total Credits Required
60