Associate in Applied Science
The 3D Animation Arts program prepares students for entry-level positions in digital 3D modeling and animation for use in film, video, broadcast, video game design, visualization, advertising, print, and the web. Students will select a concentration in either Film and Broadcast or Game Art. They will develop ideas in the pre-production concept phase, execute them in the production phase, and polish them in the post-production phase to crease finished work. Through this process, students will develop critical industry skills such as storyboarding, modeling, texturing, lighting, rigging, animating, rendering, editing, sound engineering, and compositing. Ultimately, students will apply everything they have learned to create a demo reel that showcases their skills.
Career Outlook in Michigan
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2020-2021 Academic Requirements
The 3D Animation Arts program prepares students for entry-level positions in digital 3D modeling and animation for use in film, video, broadcast, video game design, visualization, advertising, print, and the web. Students will select a concentration in either Film and Broadcast or Game Art. They will develop ideas in the pre-production concept phase, execute them in the production phase, and polish them in the post-production phase to crease finished work. Through this process, students will develop critical industry skills such as storyboarding, modeling, texturing, lighting, rigging, animating, rendering, editing, sound engineering, and compositing. Ultimately, students will apply everything they have learned to create a demo reel that showcases their skills.
Copies can be obtained from the Counseling Office, a program advisor, or from the Curriculum and Assessment Office Web site: Articulation Agreements.
Good computer skills and aptitude are required to enroll in computer-based courses. Courses are taught using Macintosh computers.
- Division
- Business/Computer Technologies
- Department
- Digital Media Arts Dept
- Advisors
- Kevin Bindschadler
Randy Van Wagnen
(Items marked with an icon are available online.)
Select a concentration for requirements and total credits required for program.
Concentrations
First Semester
Second Semester
Third Semester
Class | Title | Minimum Credits | |
---|---|---|---|
ANI 235 | Introduction to Compositing and Visual Effects | 4 | |
Elective(s) | Arts and Humanities | 3 | |
Total | 7 |
Fourth Semester
Class | Title | Minimum Credits | |
---|---|---|---|
ANI 230 | Motion and Sound | 2 | |
ANI 250 | Organic Modeling and Rigging | 4 | |
ENG 107 | or | Technical Writing Fundamentals | |
ENG 111 | Composition I | 3 | |
Elective(s) | Natural Sciences | 3 | |
Total | 12 |
Fifth Semester
Class | Title | Minimum Credits | |
---|---|---|---|
ANI 260 | 3D Animation III | 4 | |
VID 276 | Video Graphics I | 3 | |
Elective(s) | Social and Behavioral Science | 3 | |
Total | 10 |
- Total Credits Required
- 60
First Semester
Second Semester
Third Semester
Class | Title | Minimum Credits | |
---|---|---|---|
ANI 180 | Introduction to Game Level Design | 4 | |
Elective(s) | Arts and Humanities | 3 | |
Total | 7 |
Fourth Semester
Class | Title | Minimum Credits | |
---|---|---|---|
ANI 230 | Motion and Sound | 2 | |
ANI 250 | Organic Modeling and Rigging | 4 | |
ENG 107 | or | Technical Writing Fundamentals | |
ENG 111 | Composition I | 3 | |
Elective(s) | Natural Sciences | 3 | |
Total | 12 |
Fifth Semester
Class | Title | Minimum Credits | |
---|---|---|---|
ANI 240 | Advanced Game Level Design | 4 | |
ANI 260 | 3D Animation III | 4 | |
Elective(s) | Social and Behavioral Science | 3 | |
Total | 11 |
- Total Credits Required
- 60